課程資訊
課程名稱
實驗經濟學一:行為賽局論
Experimental Economics I: Behavioral Game Theory 
開課學期
103-2 
授課對象
社會科學院  經濟學系  
授課教師
王道一 
課號
ECON5112 
課程識別碼
323EU8110 
班次
 
學分
全/半年
半年 
必/選修
選修 
上課時間
星期五6,7,8(13:20~16:20) 
上課地點
社科406 
備註
本課程以英語授課。英文考試。建議先修課程:個論一或賽局。不限修過實驗經濟學二、三。
限學士班三年級以上 或 限碩士班以上
總人數上限:70人
外系人數限制:40人 
Ceiba 課程網頁
http://ceiba.ntu.edu.tw/1032ECON5112_EE1BGT 
課程簡介影片
 
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課程概述

[For details, see: http://homepage.ntu.edu.tw/~josephw/experimental_15S.htm]

This is an upper division and graduate level introductory course on experimental economics. The purpose is to provide a thorough introduction to experimental economics so students can start to perform their own research in this field. You are expected to write individual research proposals and present them. 

課程目標
教學目標Course Objective
1. Introduction to experimental economics: After this class, students are expected to be able to name several experiments performed in each fields of economics, and describe how the results affirm (or differ from) economic theory and/or field data.
2. Experimental design: After this class, students are expected to understand how to design and run experiments. Students will also write a research proposal that:
a. Describes a proposed experiment (with sample instructions for subjects),
b. Argues why should we care about this experiment and why the experiment is designed this way (compared to other possible designs), and,
c. Relate your experiment to existing literature (if any).
3. Evaluate most current research: After this class, students are expected to develop the ability to read recent journal articles in experimental economics, and evaluate the quality of the papers. During class, students are expected to read assigned journal articles and book chapters and present one book article and one chapter in class. 
課程要求
Intermediate Miroeconomics II and/or Game Theory. 
預期每週課後學習時數
 
Office Hours
每週五 17:20~18:20 
指定閱讀
1. Camerer (2003), Behavioral Game Theory, Princeton University Press (BGT).
2. Rachel Glennerster and Kudzai Takavarasha (2013), Running Randomized Evaluations: A Practical Guide, Princeton University Press. (for classroom group presentation). 
參考書目
3. Kagel and Roth, ed. (1995, 2012), Handbook of Experimental Economics, Vol.1 & 2, Princeton University Press (HEE). Vol.2 chapters available online.
4. 坂井豐貴(2014),《如何設計市場機制?:從學生選校、相親配對、拍賣競標,了解最新的實用經濟學》,經濟新潮社。
5. Holt (2007), Markets, Games and Strategic Behavior, Addison-Wesley.
6. Riley (2012), Essential Microeconomics, Cambridge University Press. (EM). 
評量方式
(僅供參考)
 
No.
項目
百分比
說明
1. 
Research Proposal 
50% 
First draft 20%, Final version 30% 
2. 
Book Chapter Presentation 
15% 
 
3. 
Journal Article Presentation 
15% 
 
4. 
Feedback to Others 
20% 
 
 
課程進度
週次
日期
單元主題
第1週
2/27  National Holiday - Watch my MOOC video!  
第2週
3/06  Experimental Economics and Behavioral Game Theory  
第3週
3/13  Social Preferences  
第4週
3/20  Risk and Time Preferences; Basic Principles of Experimental Design  
第5週
3/27  Mixed Strategy Equilibrium; LUPI  
第6週
4/03  Spring Break  
第7週
4/10  Bargaining  
第8週
4/17  Dominant Solvable Games; Level-k Thinking  
第9週
4/24  Learning; Midterm Proposal Due  
第10週
5/01  Coordination and Equilibrium Selection  
第11週
5/08  Signaling and Reputation  
第12週
5/15  Cheap Talk Experiments  
第13週
5/22  Neuroeconomics: fMRI and Eyetracking  
第14週
5/29  Field Experiments 
第15週
6/05  Prediction Markets; Asset Bubbles  
第16週
6/12  Final Proposal Presentation